This is a color-restricted cube highlighting archetypal diversity within one color’s identity. If you’ve come here just expecting a bunch of Lightning Bolts and Goblin Guides, then get ready for some surprises.
Design Philosophy:
My intention with every edit and iteration is to get closer and closer to the “definitive mono-red cube” and to put a spotlight on all of the incredible cards, characters, combos, archetypes, and history that this color has to offer.
This cube contains only cards that are within Red’s color identity or cards that have a hybrid mana cost that can be paid for with red mana.
This is a high-powered competitive environment meant to challenge players to think outside the box. You’ll find iconic and powerful cards from throughout Red’s competitive history, and find both old and new ways to combine them into winning strategies.
Fast mana is present in small amounts but you won’t find Mox Ruby or Sol Ring here, these two cards were too unbalanced without the rest of the Vintage power package.
There are answers a-plenty to your opponents quick threats but you’ll have to manage your life-total carefully as there are only two sources of life-gain in the entire cube.
Designing under the conditions of Red’s color identity creates two major limiting factors:
Indestructible:
Red’s removal is largely damage based, making an indestructible creature incredibly problematic. The only indestructible creature present is Hazoret the Fervent due to her iconic status in Red’s competitive history. Besides chump-blocking with Goblin tokens forever, there are a couple of ways you can deal with an indestructible creature. (i.e. Soul-Scar Mage or Soul Sear)
Enchantments:
Red has no clean Enchantment removal besides Chaos Warp effects and therefore they can become problematic when there aren’t plenty of removal options for them. Because of this, the enchantments present in the cube are those that don’t stick around indefinitely: Enchantment Creatures, Auras, Sagas, and corner cases like Seal of Fire or Underworld Breach. The only exception to this rule is Sulfuric Vortex which gets a pass due to its symmetrical effect and historical pedigree.
Two more quick notes!
-This is a singleton environment, except for 3 copies of Arclight Phoenix.
-The player who drafts Asmoranomardicadaistinaculdacar will get a copy of The Underworld Cookbook at the end of the draft.
Aggro
Arclight Phoenix
Artifacts
Combo
Control/Midrange
Goblins
Madness/Discard
Spells
Storm
Tokens
…and more!